Thursday, August 6, 2026

DIE 4

 
 
DIE 4
Bleed

by Kieron Gillen
art by Stephanie Hans
2021 
 
 
From the start, I've found myself drawn to the high-concept worldbuilding of Kieron Gillen and Stephanie Hans' comic series DIE, but (especially after the first volume) I've been less impressed by the plot and storytelling going on there. The comic is at its best when introducing a character or idea and letting admire all the allusions and creativity on display in each one, but then less successful at setting them in motion. Which is especially a problem here in the final volume, "Bleed", because there's little left to introduce, and a lot of plot left to resolve.
 
As an example, consider the Fair. These are Die's equivalent of fairies, but they're also robots. They act fairly in the sense that they'll hear any request, and they have a 50 percent chance of granting it, so they are fair like a coin toss. The two faces of the coin are 0 for no and 1 for yes, because the binary outcome is like a computer bit, which is why they're robots as well as fairies. Also, the way that you meet them is by going to the Fair, a kind of traveling festival they run. 
 
Merging multiple inspirations like that and layering multiple meanings into one thing is kind of impressive ... but then in this volume, all we see of the Fair are their smashed bodies, because the flew to the center of the world to take part in a climactic confrontation that happened entirely off camera. We just see the ruins of the aftermath, like HG Wells's smashed time machine from whatever his role was in the decisive last battle, which Gillen and Hans decided not to show us any of.
 
This is what I mean when I say that the ideas of the comic are very careful constructed, while the story itself is ultimately pretty disappointing.
 
In the 1990, a group of teenagers found some magic dice that transported them to the fantasy world of Die. There, they each had a fantastic persona and access to powerful magical abilities. They spent a couple years trapped there, battling the evil Grandmaster, before defeating him and performing the ritual to return to Earth. But in the last moment, the Grandmaster grabbed Solomon, and so only five of the six friends made it home. Since they had vanished without a trace for two years, it was a big deal when they came back, but they were magically prevented from saying anything about what had happened.
 
Then, a couple decades later, when the survivors were all in their early 40s and facing the typical (stereotypical?) problems of midlife, they were transported back to the world of Die and thrust back into the old game, only with their former friend Solomon acting as the Grandmaster this time. They defeated Sol, but then couldn't actually agree about returning home, some because they wanted to avoid an impending divorce or a cancer diagnosis, others because they felt guilty about destroying a whole city to defeat their former friend. Basically whenever someone changed their mind to return, someone else changed it the other way to stay, so that collectively they just seemed to be dithering indecisively.
 
While the heroes spent the next two volumes of the comic squabbling and sabotaging each other, we got a bit of a tour of Die. It's a planet shaped like a d20, and each face is the realm of a different Master, an echo of a real person who had some idea that contributed to the history of roleplaying. There's Eternal Prussia, based on the original German military war game, Kriegspiel. There's Little England, a mash-up of Tolkein's Lord of the Rings and HG Wells's Little Wars, a war game for hobbyists to play on their living room floor. Eternal Prussia and Little England are locked in an unending war that resembles WWI. There's Angria, based on the Bronte siblings' childhood game of make-believe, a site of political intrigue, and the place our protagonists did most of their bickering. In this most recent volume, we also got to see an ocean face based on HP Lovecraft's fiction, which holds the stairway to the center of the planet. 
 
Near the end of the third volume, we got a call to action that seemed to set up an exciting conclusion. We learned that between the group's two visits, Sol had been busy working on behalf of the planet Die itself to send inspirations backward in time to ensure its creation. Supposedly Sol made the toy soldiers that inspired the Brontes' for example, and sent them to them so that they'd write their stories, so that Angria would be here waiting for teen Sol in the 80s. The friends learned that if Sol succeeded in making the dice that had transported them as teens, and sent them to himself, then the time paradox would resolve, Die would fully merge with Earth, and everyone would be trapped in a fantasy realm. To prevent this, the friends recruited the Fair, rallied Wells and the armies of Little England, plotted to entangle the plotters and schemers of Angria ... and then, as I mentioned, in this volume, Gillen and Hans decided not to show us any of that.
 
Instead, we watch the six sad adults mope down the stairs to the center of the world where they don't stop anything, but also nothing bad happens. Die, suddenly now personified as a guy with a d20 for a head, explains that they're too late, he's already successfully closed the time loop to ensure his own existence, and now that they've witnessed it, he can send them home. In explaining all the steps, he even claims to have caused WWI, which would otherwise not have happened, purely so that Tolkein would be inspired to write The Hobbit, which horrifies the friends, but they're too late to do anything about it. There's no mention of the planets merging; it seems less like anyone saved the day and more like the authors forgot what the consequences were supposed to be. When they get home, it's 2020, and they arrive in the middle of a global pandemic with no idea of what they've missed.
 
Along the way down the stairs, we finally get a bit of resolution about Ash's up-to-now unspoken feelings about gender. I felt let down about this too. On Earth, Dominic is a man and seems to be fine with that; on Die she is a woman named Ash and seems to be fine with that too. As they descend, we're told that the Grandmaster only caught Sol because Ash paused during the ceremony because she didn't really want to go back to Earth. We also meet the giant fiery spirit of Ash's femininity, who blocks the way unless Ash will agree to merge with her. 
 
Ash says that on Earth, Dominic thought about being a woman at least once a day, not that he minded living as a man, just that it was a thought he had every single day. And given the chance to have a woman's body, Ash didn't want to leave Die then and doesn't want to leave now. And she merged with the spirit of herself (?) which supposedly displaced Dominic entirely. And what this means, the characters tell each other, is that Ash is gender fluid. Dominic definitely wasn't a closeted trans woman! And he'll be fine having a man's body and social identity again as soon as they all leave, even though right now Ash can't bear to give hers up. Yes, the characters repeat, this isn't being trans, its gender fluidity. 
 
This development adds DIE to my list of disappointing works where a character is seemingly portrayed as being a trans woman, only for late-in-the-game dialogue to reveal that, oh no, they're definitely not that, they certainly couldn't be that, they're just like, really sensitive and in touch with their feminine side, or maybe their gender cannot be labeled in any way at all. 
 
I would be interested in seeing more authentic portrayals of nonbinary characters in fiction; I am not interested in seeing yet more characters who are written in every way like they're trans only to make a surprise announcement of some sort of nonbinary identity at the last minute instead. I'm not interested in listening to people who seem to think that saying you're bisexual or gender nonbinary is enlightened and expansive (so long as you publicly live a conventional hetero life), but that being gay or trans is small-minded and unworthy. It's not fair to the people who are treated like their identity is unspeakable; it's also not fair to the people who are treated like the name of their identity is a cudgel to beat the unworthy, while the actual experience of what they feel or how they live is never shown.
 
But then, many things about DIE disappointed me. The first volume seemed promising, but overall, the comic has seemed more like a neat idea than like a good story, and nearly every time I've felt interested in some aspect of it, character or plot or whatever, that aspect has been ignominiously dropped or anticlimactically abandoned.

Wednesday, July 29, 2026

The Anthropologists

 
 
The Anthropologists
by Aysegul Savas
Bloomsbury
2024 
 
 
Asya, the narrator of The Anthropologists, isn't literally a social scientist, but she is metaphorically like an anthropologist as she closely observes her friends' lives and her own, trying to discern new rules for living as she seeks to make her life 'sturdier' and more settled.
 
Asya and her husband Manu met in college, both foreign students from different places, who now live in an unnamed city. I suspect that Asya may share some biographical details with her author, Aysegul Savas, who is from Turkey and now lives in Paris, but I have no reason to think this is based especially closely on herself. The couple's experiences are pretty common, I think, to young adults trying to build a life for themselves in a new place after college.
 
The book coincides with Asya and Manu searching for an apartment to buy; it begins at the start of their house hunt and ends when they move into their new place. In between, we mostly see them when they're meeting with friends - brunches, dinners, drinks, happy hours, parties, hang outs, lazy weekend afternoons. Manu works for a nonprofit and Asya is a documentary filmmaker; her latest project is about a local park. 
 
The book is told in very short chapters, many less than a page long, each narrating a single incident. Each scene is titled, but there are two that recur over and over. In each section called 'Future Selves', Asya and Manu visit an apartment and think about what their lives would be like if they moved there. In the sections 'In the Park', we read someone's answers to Asya's questions about how they use the park. These are the only scenes not narrated by Asya, instead they're like watching a snippet of her film in progress.
 
At the beginning of the apartment search, the couple's shared life is much the same as it has been up to this point, but by the time they move, it's kind of the end of an era, as other people they know reach their own inflection points and head off in other directions. Asya and Manu are each, in different ways, confronted by the realization that things are happening to their families back home that they can't fully share in because they're not there. They grow close with an elderly neighbor, and act like surrogate grandkids when she needs someone. Among their friends, one very carefree fellow starts to get more serious, a woman who's always been a bit prickly grows embittered. The move may not even be the biggest change.
 
Like Asya, Savas is a keen observer herself, and a very good writer. The Anthropologists is full of small moments, common to many couples, rendered at once specific, recognizable, universal by Savas's insightful prose. For example, there's a part about how Asya and Manu cannot speak each other's native languages, but have developed their own private little language as a couple, using words from both plus accumulated nicknames, references, in-jokes - the kind of thing my partner and I have built up over the years too, just for ourselves, not for others to hear. 
 
Savas gives Asya a casual, conversational voice, but everything she says is clear-sighted and well-spoken. The tiny chapters pass quickly, and the book itself is short, less than 200 pages, but a kind of quiet wisdom builds up along with the accumulation of small details, amounting to something that might not be profound, but nevertheless feels considered and true.

Monday, July 27, 2026

The Princess in Black and the Prince in Pink

 
 
The Princess in Black and the Prince in Pink
by Shannon Hale and Dean Hale
art by LeUyen Pham
Candlewick Press
2024
 
 
I visited some family recently, which included a chance to see my niece. Since my last visit, she's gotten a preference for longer books and series, as well as for princesses and other trappings of fantasy. She's especially fond of the Princess in Black series, so I decided to read one that caught my eye, The Princess in Black and the Prince in Pink.
 
The Princess in Black is basically a superhero. Whenever monsters show up to ruin things, Princess Magnolia slips away and puts on her costume, becoming the Princess in Black to fight them off. She has lots of other princess friends, who all have flower names and heroic alter egos, (probably accumulated over the course of the many books in the series preceding this one), and if I've understood correctly, none of them knows each others' secrets. They're more like superheroes than magic girls because they change into their costumes like any other set of clothes rather than having a transformation sequence. As far as I can tell, they have no powers, just the bravery to stand up to scary monsters and the athletic fitness to chase them off.
 
In this story, all the princesses have organized and are helping to run a spring festival, complete with rides, games, snacks, and the like, with the princesses operating all the booths. A rude emu shows up and creates a ruckus, kicking over stands, scaring all the kids in the crowd, smashing some decorations for the dance that Princess Magnolia brought. It's all very sudden and very public, so Magnolia has no opportunity for a costume change. Fortunately, Prince Valerian is attending too, and he manages to simply push the emu back outside and bar the gate.
 
Magnolia is sad about her decorations, but she's visited by the Prince in Pink, a hero who specializes in throwing parties rather than fighting monsters. (This is very obviously Valerian in costume, but Magnolia never suspects.) The prince helps her salvage the remaining decorations and set up for the evening's festival dance. The decorating sequence is illustrated in much the same way I suspect the monster fights usually are, as a montage of dramatic moments.
 
The dance is a success, but the emu comes back with two ostrich sidekicks. The birds can't talk, so none of the princesses know what they want, but the narration grants them enough interiority to reveal that they're equally fond of kicking things and dancing. The lights go out, and literally all the princesses change costumes to produce a team of like a dozen heroes ready to defend the party. The Prince in Pink is there too - he decorates the birds and restarts the music, and instead of fighting everyone dances, leading to a happy ending for all.
 
As far as I can tell, the Prince in Pink is the first costumed boy in a series that's primarily about showing little girls that they can be a princess sometimes and a tomboy others, they don't have to choose between tea parties and rough-and-tumble play. 
 
It seems notable to me that what appears to be a popular series has included a book introducing a character that at least some parents are going to read as gay. But aside from his pink costume and his love of parties and decor, Valerian isn't otherwise coded as gay. There's a long tradition of artists indicating to audiences that a guy is intended to be seen as queer without anyone saying a word or showing him involved in romance. In the past, I'm certain Valerian would've been queer-coded, if he was introduced at all. But I didn't see any of those techniques in use here. Valerian isn't feminine or campy, he's not a sissy or coward. He fights the emu without any hesitation, but dressing as the Prince in Pink lets him do what he really likes, just like dressing as the Princess in Black gives Magnolia the chance to be a hero.

Saturday, July 25, 2026

The Best American Nonrequired Reading 2002

 
 
The Best American Nonrequired Reading 2002
edited by David Eggers
2002 
 
 
I enjoyed working my way through the Best American Comic series. It was a nice way to see a selection of good works from the years it ran, and I learned the names of several artists to add to my list. There are a couple earlier comics anthologies I want to check out too, ones the BAC editors named as inspirations for the series. But now that I've read its entire run, I also want to start something new.
 
My first encounter with the Best American Nonrequired Reading series was the 2007 volume, which has a cover by Carson Ellis, an introduction by Sufjan Stevens, and which showed up in bookstores that year more than any other volume of BANR before or since. So the idea of reading maybe these someday has been at the back of my mind for awhile now. 
 
My understanding of this series was that it was meant to be an anthology for vaguely alternative culture, the kind of thing that might show up in The Believer or McSweeney's but probably wouldn't be included in the more traditional Best American Essays series. And that might be kind of right? But it's also explicitly intended to appeal to a broadly-defined young adult audience, conceptualized as readers 15 to 25. The forward by the series editor is almost shockingly optimistic about the state of writing for young audiences and about the prospects for people in that age group (people like me, at the time this was written). By now, I basically can't even remember what it felt like to imagine a near future that's not worse than the present, but in 2002, the hopeful spirit of the 1990s still persisted, even if cracks were showing in the facade after September 11th and the US invasion of Afghanistan.
 
The Best American Nonrequired Reading 2002 is mostly nonfiction, with a few short stories in the mix. There actually is a McSweeney's piece in here, as well as a couple from The Onion, including the now classic "Marilyn Manson Now Going Door-To-Door Trying To Shock People", and a David Sedaris piece like you'd hear on This American Life. There's even a comic, "Bomb Scare" by Adrian Tommie, whose name I recognize from BAC, about a teen boy who isn't interested in sex, and finds that's starting to isolate him from his friends who are increasingly obsessed.
 
The entries are arranged alphabetically by author's last name, so any thematic clusters are pure coincidence, but near the beginning there are several pieces of longform journalism about teens from other parts of the world that politically-savvy Americans would've been especially interested in at the time - the 'Lost Boys', orphaned refugees fleeing the civil war in Sudan, a Taliban fighter persuaded to defect for the Northern Alliance by letters from a childhood friend, Tibetan teens trying to decide whether to make a life under Chinese occupation or in exile in India, the appeal of cheap methamphetamine and motorcycle racing in a poor neighborhood in Thailand. Later Seth Mnookin profiles "The Nice New Radicals" for Spin magazine, about young liberal activists who care about most of the above causes but prefer working within institutional channels. (With a start like this, there's not a piece about Kony 2012 in BANR when I get to the right year, I'll be a little disappointed.)
 
Eric Schlosser has an article from The Atlantic that's apiece with his book Fast Food Nation about the manufacture of natural and artificial flavors called "Why McDonald's Fries Taste So Good". Probably the longest piece in the book is Gary Smith's "Higher Education" from Sports Illustrated, a profile and obituary of a Black high school basketball coach and how he grew to be a part of the community in the tiny Amish and Mennonite town he moved to in Ohio. Rodney Rothman's "My Fake Job" is a funny account of him hanging out at an internet start-up that was so disorganized no one even noticed he didn't actually work there - but apparently by the time it was chosen for the book, The New Yorker had disavowed it because it was at least partially fictionalized.
 
I didn't think the short stories were quite as impactful, but I liked David Schickler's "Fourth Angry Mouse" about the anxious grandson of a popular comedian trying and failing to live up to his legacy, and Heidi Jon Schmidt's "Blood Poison" about a young woman struggling through a particularly hellish annual visit with her aging father. 

Thursday, July 16, 2026

In the Half Room

 
 
In the Half Room
by Carson Ellis
Candlewick Press
2020
 
 
In the Half Room is a children's picture book by Carson Ellis about an odd but still cozy cottage, that seems well-suited for a bedtime story. In the author's note at the end, Ellis says the idea for the book came from one of her children (though the child is somewhat unsettled by the way Ellis implemented it).
 
The half room is a place for impossible objects, a room of half-things. There's the right half of a person, the front half of a cat, the back half of a pair of shoes, and so on. Everything is fine, just halved. The text is simple and has a sing-song rhyme. Like in Goodnight Moon, we're introduced to objects individually, and then they're placed in the context of the room.
 
 
Once the scene is set, the half room gets a couple visitors. First, the left half of the young woman (who maybe looks a bit like Ellis herself). The two half-women go outside to dance together, and eventually recombine into a whole person. Then, the back half of the cat arrives. The two half-cats tussle and spat; they don't merge, but do eventually settle down to nap together. I think this is the detail that disturbed Ellis's kid, but it feels like authentic cat behavior.
 
This is a short, gentle little book with narration to lull you to sleep and imagery that feels like it comes from a dream. 

Monday, July 13, 2026

The Sword of the Lictor

 
 
The Sword of the Lictor
by Gene Wolfe
1982, reprinted 1994
 
 
The Sword of the Lictor is the third book in Gene Wolfe's quartet, The Book of the New Sun. It's the most episodic of the books so far, basically a picaresque, as Severian leaves the city of Thrax and journeys north through the mountains until he arrives at a very high lake nestled among them, meeting potential allies and enemies all along the way. Based on Wolfe's description, I think these are the Andes mountains and Lake Titicaca of the far future. Over the course of the journey, Severian both literally and metaphorically leaves behind his career as a torturer and executioner, and starts to become something like a hero (though still without becoming someone I would call a good person). In the first book, Severian told us that this entire tale is being narrated in retrospect from a time when he has become the Autarch, and at this point it's still basically unimaginable how that might happen.
 
If there is a theme to Severian's journey in this book, beyond his transformation from villain to savior, it seems to be a kind of uncanny doubling. He interacts with nearly every major character he's met so far, or else with someone like them. He also becomes increasingly convinced of the power of the gemstone he found in the first book, the Claw of the Conciliator, and loyal to that power. The description of the Conciliator makes him sound like a Christ-like figure, which I suppose makes Severian something like a convert to Christianity, someone like St Paul who received divine revelation on a long journey.
 
At the start of the book, Dorcas says explicitly what was already clear to me from the original scene, that the Claw brought her back from the dead after her body had been preserved in a lake for a generation or two. She can no longer bear to stay with Sevarian now that he is the chief executioner in Thrax, and leaves to return to Nessus. Severian can't really bear to stay in this job either. He gets invited to a party thrown by the Archon of Thrax where he's expected to strangle a noblewoman to death; instead, as he did with Thecla, he has sex with her and then helps her escape her sentence. He is once again disgraced by his act of mercy, and is once again forced to flee to the north.
 
In the mountains, he stays the night with a family of farmers. Here he encounters the alzaebo, alive this time. In the second book, Severian drank a potion made from the alzaebo's brain and ate some of Thecla's, and it was this that put a copy of her mind inside his. The living alzaebo uses its abilities to hunt, imitating the voices of those it's eaten to draw out their living relatives in a way that's genuinely creepy. Severian fights off the alzebo but the only survivor is their young son, also named Severian, who is the same age our Severian was when he was orphaned and given to the torturer's guild. At the same time that he meets the alzaebo, Severian meets Agia again, and she again tries to kill him (I have no doubt she'll show up to make onee last attempt in the final book). She explains something that definitely wasn't clear to me earlier, which is that a particular recurring character I'd barely attended to is loyal to her as has been responsible to siccing the various alien monsters that ambushed Severian in the previous book on him.
 
After failing to save the rest of the family, Severian takes the orphaned boy on his trip through the mountains. He reads to him from the book of allegorical stories about the future history of the world. The neo-medieval character of the far future world Wolfe has written seems to be supported by the lack of any forms of mass transit, mass communication, or mass education, and by the dictatorial power structure that prevails at every level. People are trapped wherever they're born, assigned to be a farmer or guild member or soldier or noble, stuck with the personalist rule of whoever's in charge of their village or city, unable to learn much about any other way of living.
 
The little boy dies in the mountains, killed by traps left by a previous autarch, a man powerful enough to command an entire mountain be carved in his likeness. If the boy was like Severian's doppelganger, then he fails to save himself. The old autarch awakes from cryosleep with plans to reconquer and resubjugate the world, and Severian kills him, prefiguring on a smaller scale how he will have to defeat the current Autarch to take over the role. 
 
Severian also fights and kills his former friend, Balderdans the giant, another small-scale prefiguration of what I think is his fate to kill the alien giant Aiba, who lives in the ocean and grows large as a continent and plans to break the whole world. We'd heard repeatedly that Balderdans and Doctor Talos lived in a house in the north. Well, Severian finds it, and calling it a 'house' really undersold its size, or the way Balderdans rules all the villages around the lake. Nearly everything we initially thought we knew about the giant and the doctor has proven false or misleading by this point. 
 
Severian's executioner's sword is broken in the fight, completing his separation from his old life, and his two symbolic victories - against a lesser Autarch and a lesser Aiba - now set him up to complete the real versions of each task. I find Wolfe's plotting strange, but what initially appears to be an almost random sequence of events across this book looks by the end to be a map in miniature, a fractal part that repeats the pattern of the whole, including both what's come before and what has yet to come.
 
The other thing we've kept hearing is in the north is a war, between the country ruled by the Autarch, and a people called the Ascians, who we know nothing about. Severian plans to continue north and join the war in the next book, so I suppose we'll see.

Thursday, July 9, 2026

The Council of Frogs

 
 
The Council of Frogs
by Matt Emmons
Second at Best Press
2023
 
  
The Council of Frogs is a fantasy comic by Matt Emmons. It's set in the wastelands of a post-apocalyptic future, but events are unquestionably guided by magic, rather than science. A tiny little frog goes out into a hostile world to deliver a message to a warlock for the sake of his community.

Generations ago, a war-mage died in battle, and his corpse sank into a bog ... then returned to unlife as a lich. His magic also fused with a purse of frogs' eggs; they became his children, unable to speak but imbued with intelligence. Now he's reaching the end of his unlife, and sends one frog as a messenger to ask the warlock to take over his duties as the frogs' guardian.
 
Our little messenger sets out on a quest to find the warlock. Along the way he encounters dangers in the form of hungry birds and human knights and war-mages. He's aided by a beast-man, an oracle, and eventually by the warlock too. Each of those three initially seem dangerous, and Emmons gives the little frog an expressive face that shows his fear. In each case, it kind of seems like they might be trying to win his trust so they can trick him ... but then no, they all turn out to be as honest and helpful as they initially said. No one who's actually hostile bothers lying to the frog; they just immediately attempt to eat him or stomp him underfoot. 
 
Something about this plotting choice bothers me, although I can't quite say what. Maybe it's just the contrast with the knee-jerk stranger danger of the media I grew up with? Over the Garden Wall also has characters who look scary, but whose protestations of innocence prove true, but somehow the depiction of the world as fundamentally less dangerous than it seems rings more true in OTGW. In The Council of Frogs, the world is in tatters, and human supremacists aim to kill or subjugate anyone who's unlike them. In that context, it's important for those others to trust each other and form coalitions for safety, but I feel like Emmons make that look easier than it should be.
  
Emmons portrays the world as a wasteland where medieval technology mingles with the last remnants of the old society. The frog meets the beast-man (who will eventually become his closest ally) near an oil pipeline. The oracle (who tells the way to the warlock) has four arms, two of them obviously robotic. The warlock himself is either a robot or wears futuristic plate armor. The knights and war-mages are armored as well, but their outfits are more obviously medieval. In the end, the lich does find a successor and passes on his magic to a new guardian, though not the one he initially expects.