by Michael Williams
2014
Michael Williams' Chrono Trigger is the Boss Fight Books book about the Super Nintendo game Chrono Trigger. I previously read BFB's Spelunky and Earthbound books. Spelunky was pretty great, but it was also written by the game's designer, and so had insight into the creative process that will simply never be available in a book written by anyone else. Earthbound disappointed me because the author paired a walkthrough of the game with a roughly equal amount of narrative about his own life, which was not what I'd hoped for.
Chrono Trigger has a much better balance, I think. Williams describes the basic plot, the characters, and a few key moments, in the early chapters, then spends the rest of the book on actual criticism. He looks at the portrayal of gender, race, and sexuality in the game. He talks about the portrayal of social institutions like government, law, and the economy. He actually gets brief interviews with both the original translator who wrote the first English localization, and the one who retranslated the game for a rerelease. He even explores a bit the role of time travel in the game's narrative.
Williams does discuss his life a little bit, what it was like to first play Chrono Trigger in the 90s, and he mentions his time as an English teacher in Japan, but like, his reasons for doing so are obvious and help to advance his discussion of the topic at hand. He talks about himself about as much as I do in these reviews; he definitely does not put a whole memoir's worth of life stories into his video game review.
Chrono Trigger has a much better balance, I think. Williams describes the basic plot, the characters, and a few key moments, in the early chapters, then spends the rest of the book on actual criticism. He looks at the portrayal of gender, race, and sexuality in the game. He talks about the portrayal of social institutions like government, law, and the economy. He actually gets brief interviews with both the original translator who wrote the first English localization, and the one who retranslated the game for a rerelease. He even explores a bit the role of time travel in the game's narrative.
Williams does discuss his life a little bit, what it was like to first play Chrono Trigger in the 90s, and he mentions his time as an English teacher in Japan, but like, his reasons for doing so are obvious and help to advance his discussion of the topic at hand. He talks about himself about as much as I do in these reviews; he definitely does not put a whole memoir's worth of life stories into his video game review.
Chrono Trigger the game is one of the most highly regarded Japanese rpgs of the 16-bit era, with colorful pixel art, and a plot and cast that ranges across time to include a cave woman, a cursed medieval knight who looks like a frog, a robot from the future, all trying to save their world from the apocalyptic Lavos, who crashed into the planet in the distant past, and who will erupt to fly off to another world in their year 1999, wiping out almost all life in the process. Players travel back and forth in time to assemble their party, face off against Lavos, definitely lose their first battle against the living embodiment of mass extinction, then continue exploring the world at different times until they're finally ready to fight Lavos again.
I think Williams's work here probably represents a pretty good baseline of what one should reasonably be able to expect from the whole 33⅓, Pop Classics, Boss Fight Books format. There are a few more of these books that I kind of feel interested in, but I've also realized I'm more interested in histories of how things were made more than I am in commentaries about them. Williams provides a blend of both. But I may have been spoiled by the wealth of insider knowledge in Spelunky.
I think Williams's work here probably represents a pretty good baseline of what one should reasonably be able to expect from the whole 33⅓, Pop Classics, Boss Fight Books format. There are a few more of these books that I kind of feel interested in, but I've also realized I'm more interested in histories of how things were made more than I am in commentaries about them. Williams provides a blend of both. But I may have been spoiled by the wealth of insider knowledge in Spelunky.
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