Friday, December 20, 2024

The One-Bottle Cocktail

 
 
The One-Bottle Cocktail
More than 80 Recipes with Fresh Ingredients and a Single Spirit
by Maggie Hoffman
photos by Kelly Puleio
2018
 
 
I got a copy of The One-Bottle Cocktail a few years ago when it first came out. It was getting talked up on NPR and maybe some other news services I was following at the time. And a lot of the drinks in it do sound good, but this is not a book for me. The recipes collected here, most of them anyway, are intended for foodies with well-stocked kitchens. For me, the need to pull a second bottle of liqueur or amaro or bitters out of my cabinet is much less of an obstacle than a recipe that calls for me to prepare my own fresh fruit juice or infuse an unusual vegetable syrup.
 
There's an irony here. In her introduction, author Maggie Hoffman mentions the frustration of finding a cocktail recipe that calls for buying a a bottle of some ingredient that won't have any other uses. But almost all the homemade ingredients in the book are used in only a single recipe, possibly something you wouldn't buy to cook with otherwise. The way Hoffman collected her recipes means that across the book, there are two different simple sugar syrups, and three different concentrations of honey mixed with water. Is that better? It might be a little cheaper, and they'll go bad if you don't use them, instead of hanging out in the back of your cabinet, either to haunt you or to be used again later. Maybe it's a matter of preference.
 
Hoffman found recipes from professional bartenders all over the country, and each recipe credits the original creator and their bar, along with Hoffman's own notes and instructions, and sometimes a photo, either of the preparation or the finished drink. The recipes are organized into sections based on the one bottle they use - vodka, gin, tequila, rum, brandy, and whiskey. At the end of each section is a list of cocktails from the other parts of the book that Hoffman thinks would taste good with that spirit.
 
The recipes vary in complexity, but are mostly on the higher end. There are only a few that only need jam or a single homemade syrup, and maybe lemon or lime juice. Hoffman is very big on the idea of making your own fruit juices by chopping something into cubes, dropping them in the food processor, and first pouring, then pressing the juice through a fine mesh strainer. One recipe notably calls for juicing an entire watermelon this way, something I doubt I have either the stamina or patience for. Other times, she suggests just muddling the fruit before dropping it into the cocktail shaker along with the other ingredients, and double straining during the pour.
 
The size of the recipes also varies, with most making single drinks, a handful making pairs, and a sizable minority making batches of 8 or 12. The punches might be where the idea of this book shines best. They're often for a special occasion, where you don't mind doing a bit more work, and where all the prep can be handled well before everything is combined. The lower alcohol of these recipes is probably also good for most kinds of parties, and by making many drinks at once, you'll use up all the juice or syrup you made, with no leftovers.

Monday, December 16, 2024

The Real Dada Mother Goose


 
The Real Dada Mother Goose
A Treasury of Complete Nonsense
by Jon Scieszka
art by Julia Rothman
adapted from the book illustrated by Blanche Fisher Write
1916, adapted 2022
 
 
Like many of the children's books I read, The Real Dada Mother Goose was recommended by my sister, and I'm really glad I listened to her!
 
I had a copy of the book this one is based on, growing up, a black-and-white checkerboard hardback of The Real Mother Goose, illustrated by Blanche Fisher Wright, originally published in 1916. It's been a long time since I've read Jon Scieszka, who you might remember from The Stinky Cheese Man or The True Story of the Three Little Pigs, but what he's produced here is wonderful. It's both a playful expression of human creativity, and hopefully an inspiration to kids to remixing something they like to create something new.
 
The book has six main chapters, plus a section of notes at the end. Each chapter has a reprint of the first verse of a nursery rhyme, and then six variations on it. Each variation is like a little game, applying a specific procedure to the text to change it in a specific way. There are chapters for 'Humpty Dumpty,' 'Jack be Nimble,' 'Old Mother Hubbard,' 'Hey Diddle Diddle,' 'Hickory Dickory Dock,' and 'Twinkle Twinkle Little Star.'
 
I'm pretty sure the variations include actual Dada tricks and games, as well as others that Scieszka added. In many of the games, words are put in some kind of code, Morse, pig latin, a rebus, the Military Alphabet, simplified Egyptian hieroglyphics. Sometimes there are substitutions, using the same rhyme scheme with new words. In others, the whole form is changed, creating a haiku, a pop quiz, a comic strip.
 
The notes section explains some of the more complex games so that child-readers will have the instructions they need to try making their own variations. They also give some history of Mother Goose, and dada, and they explicitly confirm that - like cartoonist Matt Madden - Scieszka was inspired by Raymond Queneau's Exercises in Style. I think this could be a great resource for someone who wants to cultivate their own creativity, but could use a little help getting started.
 
Whenever the original text of the rhymes is repeated, it appears in black, while new words are printed in blue. Artist Julia Rothman has a bit of drawing depicting dada geese hard at work remaking the rhymes, but a lot of what she's done here is to collage and modify the original images, breaking them up, rearranging their parts, adding something new - exactly the same way Scieszka does with the text. Again, it could easily inspire kids to add to existing drawing as a way to get started on their own art.
 
I probably want a copy of The Real Dada Mother Goose for myself, and if you have a creative child, you probably want it for them too.

Saturday, December 14, 2024

The Unaccountability Machine

 
 
The Unaccountability Machine
Why Big Systems Make Terrible Decisions - And How the World Lost its Mind
by Dan Davies
2024
 
 
The Unaccountability Machine starts with with author Dan Davies introducing the relatively accessible idea of 'accountability sinks.' The paradigmatic example of an accountability sink is a gate agent at the airport. Your flight is delayed or canceled, your plans are upended, you might incur significant costs, and the only person you have access to, to complain about all this, is the gate agent, who has no control over the situation, no ability to change your fate, and possibly no way to escalate your complaint to a higher level, beyond a direct supervisor who can only remind you that all this is company policy, and can you please stop being rude to the human shield?
 
Davies, an economist by training, who used to work for the Bank of England, and who is clearly trying to translate complex academic and legal ideas into accessible prose that can be understood by a broad public audience, makes two moves from there. First, he diagnoses this kind of breakdown in accountability, when a problem is caused by 'a decision no one made' with no one to blame or even complain to, as a problem of organizational structure, where there is a break in what should be a feedback loop, and the acted-upon have no way to communicate with the actors and the people who decide how they should act. Second, he broadens outward to a claim that broken feedback loops and the absence of accountability are why we live in a society where nothing seems to work, and for example, the biggest banks in the country can crash the global economy by selling bad mortgages that make people lose their homes, allegedly without any crimes being committed.
 
The rest of the book is Davies' intellectual history of how we got here. I found this account interesting, and I'm going to give a basic outline in a moment, but I kind of disagree with his equation of certain things. I think there are meaningful differences between companies using their lowest level employees as accountability sinks, the unintended consequences of 'decisions no one made,' and the inability (or I think more accurately, the refusal) of our law-enforcement to punish executives for the harms caused by the companies they lead.
 
Davies thinks that unaccountability is an unavoidable but accidental consequence of certain organizational structures. I would argue that assigning (or withholding) accountability and blame is always a choice. Executives may deliberately set up their 'customer service' points to avoid actually hearing from their customers, and may generally structure their companies to allow profitable law-breaking while avoiding the creation of incriminating evidence because they want to avoid both public scrutiny and prosecution, but it's not actually impossible, or even unfair, to hold them accountable - to blame and punish them. That's a choice, and it could be made differently.
 
There's also a difference between true 'decisions no one made' and when decision-makers try to hide their role to escape accountability. Things like central banks worldwide setting 2% as their inflation target happen because of what sociologists DiMaggio and Powell called 'institutional isomorphism' - the leaders of one organization copying another until the copied choice becomes an unofficial standard by default. Situations like that can arise by accident, but we're not necessarily just stuck with them. People can meet to discuss, negotiate, and change the standard. They can do this more than once, even routinely! But that's different from Boeing executives showing callous disregard for safety by rushing crash-prone MAX jets to market, and I think Davies errs when he conflates the two.
 
When companies decide to seek profit in ways they know will cause harm or even death, to their workers, customers, or just unfortunate bystanders, that too is a choice. When a leader, whether political or organizational, decides that they have a right to act, and that the acted-upon do not have or deserve a right to have a say in the decisions that affect them, that is also a choice, and an ideology, not an accident. And, as recent events have reminded me, while a government or an organization can made it impossible to give meaningful feedback through official channels, people still retain the ability to go around those channels, as whistleblowers, or protesters, or through direct action.
 
Anyway, those critiques aside, I was interested in the intellectual history Davies presented to explain how we got here. In brief, after WWII, two different schools of thought developed theories if how organizations work and how they ought to behave - the interdisciplinary field of cybernetics, and the newly invigorated discipline of economics. Cybernetics accidentally undid itself by developing the information theory behind modern computing (which then proved to be an attractive alternative career), while economics embedded itself in government and industry, eventually providing both the instructions and intellectual justification for neoliberalism and rising inequality. In Davies' telling, the decisive victory of economics (and if he's lucky enough that his book gets a Big Short style Hollywood adaptation, the moment that will definitely be the climax of the movie) occurs when the democratic Chilean government of Salvador Allende, advised by cybernetician Stafford Beer, is overthrown by dictator Augusto Pinochet, backed by the CIA and advised by economist Milton Friedman, on September 11th, 1973. Afterward, we get Reagan and Thatcher, private equity conducting leveraged buy-outs, and the general rise in corporate leaders focusing on quarterly profits at the expense of long-term sustainability, which culminates in the Great Recession in 2008, and the post housing bubble world of today, where nothing works but no one is to blame.
 
Today when we think of the term 'cybernetics,' we think of human-machine hybrids, but as an intellectual field, it refers to the study of complex systems, including the ways that they regulate themselves in response to a changing environment. The paradigmatic cybernetic process is the feedback loop - the system acts based on input from its environment, its actions change the environment, and that change becomes an input that affects the next action. A stable system helps to maintain its own environment, unstable systems eventually destroy themselves by changing the environment in ways that are not survivable. Think of an ecosystem.
 
Many disciplines contributed to cybernetic thought, including medicine, computing, and sociology. One of my favorite theory books, Anthony Giddens' Modernity and Self-Identity is all about the 'reflexivity' of modern organizations, the way they collect data and change their behavior in response to it - that is, the way they incorporate feedback loops. In the 1940s through 60s it seems to have been a respectable field, but ironically, the great success of some of the projects led to the coalition separating back into its component parts.
 
I think Davies is at his best when he's explaining this part, which is unfamiliar to him too. His discussion of economics benefits from his insider-knowledge, but it felt like he assumed a bit too much familiarity with terms and concepts, despite his efforts to make the book accessible to non-expert readers.

Wednesday, December 11, 2024

The Phantom Scientist

 
 
The Phantom Scientist
by Robert Cousin
translated by Edward Gauvin
2023
 
 
The Phantom Scientist is a French graphic novel set at a mysterious, isolated institute, where scientists from a variety of fields are invited to advance their research. The institute itself is a kind of experimental project. The idea is that incidental interactions with peers from other fields will produce novel, serendipitous discoveries ... but it also produces a rising tide of chaos that will eventually force the institute's current director (a sociologist!) to call in the army to evacuate everyone for their own safety. This is the fourth iteration of the institute, and when it inevitably collapses, it'll be restarted with new researchers and a new director.
 
Our viewpoint character is professor Stephane Douasy, a physicist who studies fractals and spirals, who is interested in applying those ideas to understand plant growth. Based on the acknowledgments, it seems he's closely based on a real person, Stephane Douady, so I suspect that the discovery he eventually makes about leaf shapes is a real finding from the actual Dr Douady's research. The fictional Stephane is the last of the 24 scientists to arrive at the institute. A new one comes at regular intervals to dampen the chaos. Now that Stephane has arrived, the institute should function at maximum capacity for the final 6 months of its 7-year cycle before collapsing. But there's a problem - there's already way too much chaos, and it doesn't seem to calm, so the institute may not survive its full span...
 
Stephane is an outgoing fellow, and he quickly befriends two other scientists in his building - Louise, a linguist who was working on teaching computers speech but has given up since the appearance of chat-bots, and Villhelm, who's written a computer program that accurately predicts his own future actions, but that works so slowly that they always arrive late. (Ominously, each set of predictions includes his percent chance of death.) Their building also has the office of the never-seen Dr Paniany, the 'phantom scientist' of the title.
 
Stephane is basically doing what the institute is supposed to - he gets his introverted colleagues to leave their labs and talk to each other for the first time in forever, he insists on checking inside Paniany's office (the other two had been assuming he'd either never or arrived or left before they got there), and gaining new insights from seeing his research. Vilhelm figures out how to make his program run faster, and Louise gets reinvigorated out of her torpor, and decides to find where inside the institute Paniany is camped out.
 
Dr Paniany was researching the P vs NP problem. In math and computing, some problems just don't have a single right answer. Among those that do, there are problems that are 'easy to solve' called P, and problems that are hard to solve but 'easy to check' called NP. Easy to solve here means you have a set of instructions, an algorithm, you can follow that lets you find a solution without needing to guess or use trial-and-error. Easy to check means you can tell that a right answer is right. The NP example author Robin Cousin gives is a jigsaw puzzle - hard to solve, but very easy to tell if it's put together correctly or not. (Complex as they look, Rubik's cubes are P. If you know the steps, you can solve one, from any starting arrangement, in seconds.) There's a longstanding debate about whether or not P = NP, if every problem we can easily check has some algorithm that would let us solve it easily too, even if we haven't found it yet, or if there are some problems that can only be solved by trial-and-error.
 
In reality, we don't have an answer either way. In the comic, Paniany has proved that P = NP, and written an algorithm using his proof that helps every other researcher who encounters it do their own research much better and faster. He, and his proof, are the source of the rising chaos that overtakes the institute during the second half of the comic.
 
Cousin's art style reminds me a bit of Jason Shiga. His figures are cartoony, with relatively little detail, fairly thick outlines, and bright colors.
 
It's pretty rare to see a sociologist show up in contemporary scifi! The other example I can think of is Connie Willis's Bellwether, which was also about how the 'chaos' of interactions between people who might not otherwise meet can produce unexpected creativity or start trends and fads. This is, in fact, a real sociological finding, although both Cousin and Willis play it up for effect, in the same way scifi authors have been doing with ideas from physics forever. But one of the earliest findings in the sociology of networks is about how you can get more new information from acquaintances rather than close friends and family, a phenomenon called 'the strength of weak ties.' That name comes from Mark Granovetter, although if you've heard the idea before, it's probably because of Malcolm Gladwell, who's done the most to popularize it. It's too bad the seismograph-style Organizational Chaos Index the institute director keeps consulting isn't a real measure; it'd be awfully useful!

Friday, December 6, 2024

Glass Town

 
 
Glass Town
The Imaginative World of the Brontes
by Isabel Greenberg
2020
 
 
Glass Town is a graphic novel that presents a lightly fictionalized telling of the life of Charlotte Bronte that centers on the game of make-believe she used to play with her siblings Branwell, Emily, and Anne.
 
The book opens near its ending, with Charlotte visiting the grave site of her recently dead siblings, and being visited by a vision of Charles Wellesley, one of her imaginary characters, the one most like herself in Greenberg's telling. In conversation with Charles, Charlotte remembers her siblings and their make-believe game, and the rest of the book appears as an extended flashback from this 'present day' moment that we return to again at the end.
 
The earliest time we return to is also a funeral. The two eldest Bronte sisters have just died of illness they caught at boarding school. Charlotte is now the oldest, and with Branwell, Emily, and Anne, she starts a game they can play together, imagining the city of Glass Town, on a British-colonized African island called Angria. Greenberg portrays Charlotte as a natural leader, but one who defers to Branwell because she believes that, as the only brother, he ought to be in charge of the girls.
 
Throughout the book, the invented character Charlotte is most interested in is the womanizing poet Zamorna. She clearly loves him, gets jealous of the fictional women she pairs him with, and even changes the narrative to punish them for getting the attention she wants for herself but can't have. Greenberg depicts Charlotte as kind of romantically obsessed with cruel, patriarchal men; she wants someone who can boss her around, but she's so strong-willed that she keeps creating tyrants in an attempt to find someone to rule her. Charlotte seems to try to mold Branwell into this same kind of man, but he crumbles beneath the pressure she puts on him.
 
The siblings build up Glass Town in the stories they write for each other, especially Branwell who wants war and adventure stories, and Charlotte who wants romance and domestic drama. They spend all day every day playing. Eventually Emily and Anne get tired of always getting overrun and invent their own island, Gondal, to tell their own stories their own way, without their older siblings taking over.
 
Eventually, their father sends Charlotte to boarding school again. She and Branwell write each other letters to keep the game going initially, but when he stops writing, Charlotte carries on by herself. Things come to a head when the various ongoing plots in Glass Town come to a climax - overlapping love triangles intersecting with a revolution for African independence - and Charlotte worries that she's becoming unhealthily obsessed. She turns away from her fantasy world, she and her sisters publish their novels, and then all the siblings but Charlotte fall sick and die within a year. This brings us to the 'present' when she has the chance to choose again, to return to her fantasy and get lost in it, or to stay grounded in reality.
 
Greenberg's art is noteworthy. The proportions of the people and the perspective of the buildings resemble's children's art, an impression that's reinforced by the rough linework, which looks more like charcoal than ink. The color scheme of the entire book is autumnal, with reds and pinks, oranges and browns, splashes of yellow and purple, but no blue or green at all. Scenes and characters from Glass Town are in full color, while the living Brontes are monotone. Grey in the present day when Charlotte is in mourning, brown before the game starts, red at the height of the excitement, pink and orange when Charlotte is at school. You really feel that the fantasy world is more lively than reality, both brighter and more saturated with emotion.
 
Greenberg published in 2020, Catherynne Valente write a YA novel about the Brontes a couple years earlier called Glass Town Game. I'm not quite sure why a 200 year-old kids' game made it into the zeitgeist just then, though I'd guess that it helps that Oxford published a collection of the Brontes' Glass Town writings in 2010.
 
Lots of kids play let's pretend, but the Bronte siblings wrote their imaginary world down instead of only describing it verbally to each other. And because they became famous, various people had reasons to collect, preserve, and transcribe these childhood writings, which is why we're able to know or care about them. Whereas if you or I did something similar when we were kids, we would each likely be our own stories' only reader, if we kept them at all, instead of boxing them up in the attic or tossing them in the trash, the usual fate of kids' art, even the stuff that once got displayed on the fridge.
 
I've actually seen essays claiming that the Brontes invented roleplaying games 150 years before Gary Gygax wrote Dungeons & Dragons, or that one or the other of the sisters were the world's first Dungeon Master, but I don't really think that's true, any more so than I think HG Wells invented wargaming when he wrote Little Wars. At most, I think these might be the earliest examples of someone documenting in writing (that survived, and could become part of the historical record) the sort of games that many people played in their heads as kids and young adults, without usually leaving any record behind. And actually, I doubt they're even the earliest, probably just the best known, because these game-players became world famous, and their records got reprinted, rather than being anonymous writings that remain confined to an archive.
 
Which is not to say there's nothing of value here! Glass Town has kind of caught my imagination, and I'll probably read Valente's book about it at some point too. Lots of kids probably had their own make-believe world, but it's not so surprising to think that the future authors of Jane Eyre and Wuthering Heights might've had fantasy worlds that were more interesting than most, just as Wells and his opponent Robert Lewis Stevenson probably described their battles between toy soldiers more entertainingly than your average wargamer.

Saturday, November 30, 2024

Wuhan Diary

 
 
Wuhan Diary
Dispatches from a Quarantined City
by Fang Fang
translated by Michael Berry
2020
 
 
Wuhan Diary is a book that collects a series of 60 daily social media posts by the Chinese author Fang Fang that she made from her apartment in Wuhan, starting at the beginning of a strict mandatory city-wide lockdown in late January 2020, and lasting until late March when the re-opening date was announced.
 
Last year, I read Deadly Quiet City by Murong Xuecun, a journalist who entered Wuhan just after the lockdown lifted, and who interviewed people from a variety of stations in life about what they did and how they survived. If you were only going to read one account of the Wuhan quarantine, I would recommend Murong's. Fang Fang's diary has value as a direct account at the time things were happening, and Murong notes that she inspired him to do his project, but she's also just one person, a fairly affluent older woman with a lot of friends and family members able to deliver food to her doorstep. Her experiences in isolation were not too different from mine! But Murong was able to interview a doctor, a delivery person, an unlicensed cab driver - people who had a much more direct experience with the coronavirus outbreak.
 
Each day, Fang Fang notes how long the outbreak has been going on, talks about the weather, discusses whatever news about the coronavirus has been making the rounds that day (often the death of a doctor or another public figure), she shares updates about how she's getting food and how her family members are doing, she comments on the latest specific rules of the lockdown, she reports on conversations she's had with friends who are doctors or who know other important information, she calls on her readers to follow the quarantine procedures and help each other as best they can.
 
And, as time goes on, her diary comes to be dominated by a few other topics - questioning the government's early inaction on the coronavirus, calling on government officials and hospital administrators who made mistakes to admit them and resign, talking about the lengths she has to go to publish each new day of her diary when her social media accounts have been suspended and each new post is often taken down by the time the next day's goes up (due to her large audience resharing her words, they stay in circulation, but corporate or government censors try to limit her reach), and responding to the nationalist 'ultra-leftist' trolls (who sound a lot like America's alt-right) who denounce her, threaten her, slander and lie about her, and who generally attack anyone who shares negative information or who criticizes the government.
 
Especially early on, when the lockdown has just started, and the diary itself has not become a topic of discussion, Fang Fang's experiences in quarantine remind me a lot of my own early isolation in mid-March 2020. Like me, she started off fairly optimistic - a two-week shutdown that will stop person-to-person transmission and reveal all the people who are already infected but haven't shown symptoms yet, allowing them to get treatment. Like me, like a lot of us, I think, she quickly realized it wouldn't be that easy, and that the quarantine period would need to be longer, and was forced to stare into the blank space where the future used to be and wonder what would happen next.
 
Early on especially, but kind of throughout her diary, Fang Fang remains pretty optimistic that the quarantine will work, the coronavirus will be brought under control if not defeated, and she mostly has a very vocal, positive faith that people are trying their hardest, doing their best, and that people cooperating with government regulations would be the cause of an eventual return to normalcy. Honestly, this annoyed me, and at times made me feel sick. I don't want to be unfair to her, especially how much she got pilloried by Chinese readers for the opposite reason, but her positivity was sometimes upsetting to me.
 
It's also hard to square with her acknowledgment that the city government of Wuhan and the national government of China both did everything in their power to hide the existence of the virus, to deny that it was contagious, to conceal how many patients were coming into the hospitals and how many doctors and nurses were getting sick and dying while treating them. They knew, for sure, by the end of December 2019, and should've know weeks sooner, and instead of announcing the existence of the virus and trying to keep it contained, they attempted to keep it secret and allowed it to spread around China and across the world. For at least 20 days, the Chinese government allowed mass events and huge movements of people associated with New Years festivities, and during those 20 days, any chances of preventing a pandemic were lost.
 
Arguably the American government, and our largest agricultural businesses, are doing the same thing, right now, with the bird flu. If H5N1 becomes another pandemic, it won't be because it evolved too fast for anyone to stop, it will be because everyone chose to prioritize secrecy and quarterly profits over making any real attempt to prevent another plague. (Incidentally, this is the actual reason for the much-vaunted high price of American eggs right now, even if none of our politicians will say that out loud.)
 
There's a sick dramatic irony to reading Wuhan Diary, because by mid-March, just as America was going into a panic, the new coronavirus cases in Wuhan were finally (and only temporarily) going down to zero. By the end of the diary, Fang Fang's city is about to reopen and she thinks her life will go back to normal. And meanwhile, the worst was still yet to come, not just for Wuhan or China, but for the whole world.
 
Fang Fang also thinks the ultra-leftists and the people within the government who pushed for secrecy will be discredited, that they still might be forced to resign, and that the public will turn away from them and demand something better. Staring down the gun barrel of my own dark future, I admire her hope and optimism. But again, there is terrible dramatic irony in knowing that the censors and authoritarians were actually empowered, that Xi Jinping was about to start a massive consolidation of power, making China less free and less democratic, and probably more like what the ultra-leftists want it to be. I fear similar changes are coming to America, and I can't muster any optimism of my own right now.

Thursday, November 14, 2024

Imelda and the Goblin King

 
 
Imelda and the Goblin King
by Briony May Smith
2015
 
 
Imelda and the Goblin King is a children's picture book that retells an older fairy tale in a way that seems an awful lot like a modern political allegory. I didn't really care for this one! The reasons for that probably have more to do with me, and with when I read it, than they do with what Briony Smith has written and drawn. But so be it; right now I don't know how to give Imelda a fair reading.
 
Imelda is a human girl. She lives in a house on the edge of the forest, and spends all day every day in the forest playing with the fairies and the Fairy Queen. One day, the Goblin King comes stomping into the woods with all his little goblins, declares that he owns everything, kicks some fairies, and generally makes an un-ignorable nuisance of himself. The Fairy Queen invites him to a shared banquet to smooth tensions. He eats everything, then kidnaps her and locks her in a cage.
 
The fairies go to Imelda and beg her for help. She bakes a magic pie that's half safe and half poison, and offers to share a (safe) slice with him if he'll release the Fairy Queen. Predictably, the Goblin King steals the pie from Imelda, eats the whole thing, and turns into a worm. Without the king, all the little goblins become friends with the fairies, and everyone lives happily ever after, except for the very angry, bossy worm.
 
Like I said, this feels like a parable. You've got a woman politician going up against a shouting megalomaniac who wants everyone to pay attention to him, who wants to own everything, control everyone, who wants to lock up women in cages. Smith published this in 2015, thus probably wrote it in 2014, and also probably wasn't making the overt parallels to American politics that seem so obvious now.
 
As a political fable, I hate it. It's too simplistic - which, I know, is laughable criticism of a kids' book, but still. Everyone is happy and gets along until the Goblin King arrives. The moment he's gone, they do again, with absolutely no conflict between the fairies and the goblins. And how do you get rid of an opposing politician you don't like? Imelda's answer is, effectively, assassination.
 
But even as a kids' book with no larger implications, I don't like this. The message that it's important to stand up to bullies instead of appeasing them is sound, but I kind of don't think you should encourage kids to poison their enemies - a real thing it is actually possible for them to do! 'But if he hadn't stolen the poisoned food, he wouldn't have gotten sick' is typical kid logic, and may even appeal to some adult sense of fairness, but I assure you our legal system doesn't see it that way.
 
I had the same complaint about the movie Brave. Merida is justified in not wanting an arranged marriage. But her solution is to find a witch, buy poison from her, and then use that poison on her mother. For all she knows, the poison will kill her! That's usually what it does! And, she leaves the leftover poison out, where her three little brothers can find it, eat it, and, again, as far as Merida knows, be killed by it. And she is the hero of the picture! The film treats her actions as totally appropriate!
 
Look, I know that what to do about a bully politician who runs on a platform of hurting everyone who doesn't vote for him is a complex question, and that as an adult, I shouldn't be looking to a picture book for answers. But a kid might! And while I don't expect any children's book to avoid simplification, I'd hope for one whose answers aren't quite so insipid. 'Just kill him, and then he won't be around anymore' isn't a good answer for a number of reasons, among them, it's not really practical or actionable.
 
Two of my favorite superheroes are Word Girl and Squirrel Girl, because they both address the question, what do you do about a bad guy, besides just be stronger than him and beat him up?
 
Squirrel Girl is probably better known. She had an ongoing Marvel comic series for awhile. About half the time, she uses her strength to simply stop the villain from whatever they're doing so she can talk with them, find out why they're rampaging, and see if they could be redirected to some more constructive activity instead. The rest of the time, talking doesn't work, but neither does simply being super strong and having the powers of a squirrel. To win, she needs a coalition, both other superhero allies, and reformed supervillains she previously talked to and made friends with.
 
Word Girl is probably less well known. She has a PBS kids' show that I used to watch all the time in grad school when I couldn't fall asleep. She's super strong, flies, and officially, her shtick is that she teaches you several vocabulary words every episode. And sometimes her villains are just wacky guys like The Butcher, who buries you under a pile of lunchmeat so you're immobilized while he robs you. But sometimes, she faces off against an evil businessman who uses mass hypnosis in his advertising to get people to buy his worthless products and/or revere him. Sometimes she faces an elderly woman who uses a 'sweet old grandmother' routine to trick people into helping her with her crimes. And in those cases, Word Girl can't win just by flying fast or punching hard. She has to convince the public that a crime has been committed at all, show them how they've been fooled, persuade them to turn against the villain. So she's not just teaching vocabulary, she's teaching critical thinking.
 
These stories are still simplified, but they're not simplistic. They model, at an interpersonal level, what you need to do when you can't win just by being physically strong. And one benefit to this, is that this kind of organizing is fractal - the same actions need to be repeated at several scales. Because a mass movement isn't just a gathering of millions of unaffiliated individuals. It's not even an organization made up of organizations - it's a coalition of coalitions. 
 
Organizing a mass protest is a lot like putting together a holiday parade. Yes, you invite everyone you can to show up and join the audience (and the audience absolutely is a part of the event) but the core of the event is made up of pre-existing groups, which normally meet separately and each do their own thing, cooperating on a shared goal. The bridge work connecting group to group and collection-of-groups to collection-of-groups is important, but so is the work of building and maintaining each of the individual teams and clubs. And practicing at the interpersonal level is how you learn to make connections between groups. Cooperating with friends is both an excellent first step, and a guide to what you should do next.
 
Is it fair to hold Imelda and the Goblin King to this standard? No, absolutely not. I ought to engage with it on its own terms, rather than imposing judgment based on American politics a decade after it was written and my own idiosyncratic test for the 'right' way to teach kids how to handle conflict. But that's where I'm at. Right now, I don't know how to be fair.

Monday, November 11, 2024

Building Stories

 
 
Building Stories
by Chris Ware
2012 
 
 
Building Stories is cartoonist Chris Ware's masterwork, a collection of 14 smaller comics that together make up one larger graphic novel. Each of the smaller comics is a different size and shape, and they're all collected in a large box. There's one like a Little Golden Book, one hardcover, one the size of a daily newspaper, a trio of comic-book sized comics, a 4 panel board that unfolds like a boardgame, and several others. Supposedly you can read these in any order, although there's a suggested order on the back that I followed, and that felt satisfying.
 
The majority of Building Stories follows one woman across a decade or so of her adult life. She has dark hair, a prosthetic leg from a below-the-knee amputation after a childhood accident; she aspires to be a writer or an artist, and her sections are narrated by her in a stream-of-consciousness style, like we're listening to her internal monologue, or reading her diary. Throughout her life, she's self-conscious about her weight and wants to be thinner and prettier, she worries a lot about the current state of the world, she ruminates a lot on her past choices, she's lonely but has trouble connecting with others, even her husband, and once their daughter is born, she worries a lot that she will never have an important accomplishment apart from being a mother.
 
The other recurring characters, whose stories are more minor and seem to complement the main woman's, are an unhappily married couple who live downstairs from her for awhile, the old woman who owns the apartment building, and Branford the Bee, who is a fictional character the main woman reads stories about to her daughter, and also a real bee who intersects with other characters' stories at various points, and also also, I think maybe Branford's perspective might be pretty similar to the main woman's husband's viewpoint.
 
The unhappy couple fight constantly - he finds her ugly since she's gained weight, she is sick of his lack of affection, critical comments, and his attempts to control what she wears and where she goes. The old woman lives alone. She never had a steady boyfriend or got married, which she blames on needing to take care of her sick mother. They both kind of seem like alternate lives - things that could've happened to the main woman but didn't.
 
The Little Golden Book, which was my starting point, shows all three - the main woman, the unhappy couple, the old lady - over the course of a single 24-hour day. It's narrated by the apartment building itself. At this time, the main woman has graduated art school, lives alone, and works at a florist's shop. This is the day she'll meet her future husband for the first time and hook up with him at a party.
 
In the graphic novel, the woman remembers art school, her first boyfriend who got her pregnant, her abortion, and her time working as a live-in nanny for a couple of working professionals.
 
In the newspaper, the woman and her husband move from Chicago to the suburbs. She worries a lot about her identity - she doesn't want to be a suburbanite mother - and she deals with a couple of major losses, including her best friend who dies at 40.
 
The trio of comics revisits each of the main three and brings some resolution to their stories. And then the game board shows kind of a narrative diagram that maybe summarizes and maps out everything else in the box, including points of intersection you might otherwise have missed.
 
What Ware has produced here, despite its formal experimentation, feels very much like a very classic novel. It's a book about the ordinary lives of ordinary people, told through close observation of their thoughts and behavior. We see a few big moments, but also a lot of little ones. We range across time to cover entire lives, but also focus closely on specific days or periods.
 
Ware is very frank and unsentimental about sexuality. Characters are shown naked or undressed as the situation calls for. Everyone wants sex, but they all have a terrible time trying to fulfill them, and each person's own feelings of self-doubt or self-loathing end up being bigger obstacles than the presence or absence of someone else wanting them.
 
A recurring theme, especially for the main character, but also for her sort-of doppelgangers, is passivity and regret. She continuously feels like she's not living the way she wants to, including being unhappy as a wife and mother; she continuously wishes she'd made different choices, and also keeps doing things she'll regret later, in part because she keeps fixating on the past. But this is true of all the characters. You might ask, why can't they be happy? But they literally don't know how.
 
The main woman feels overwhelmed by the twin burdens of keeping up with what's going on in the world, and being a mother. Over and over, we see her not paying attention to her husband or daughter who are trying to engage with her, because she's thinking about the news, or housing prices, or oil, or she's stuck in the past regretting a previous time she ignored someone who needed her. She ignores the moments she has now in favor of regretting not treasuring the moments she could've had in the past. It's infuriating and very human.
 
I think Ware has captured something that's true for a lot of us, where you might feel a bit dissatisfied with your daily routine, but you don't know how to change it, don't even know how to set aside some time out of it to plan or prepare or act in a different way. It's very easy to make resolutions, and very hard to change habits. But the alternative is spending decades saying 'any day now, I'm going to do something different...'
 
Ware's art is famously very controlled and precise. In some of the smaller formats, I struggled to make out what was being shown in a tiny panel, or to read some miniature text. In a few of the larger ones, it wasn't always clear how to follow the panels in the correct narrative order. In terms of scale and scope, artistic consistency, experimentation, in terms of telling an ordinary human story from multiple allied perspectives, Ware has done something truly impressive here.

Monday, November 4, 2024

A Half-Built Garden

 
 
A Half-Built Garden
by Ruthanna Emrys
2022
 
 
A Half-Built Garden is a recent scifi novel that, like the Star Trek film First Contact, imagines an encounter between near-future humans living after the apocalyptic collapse of our contemporary civilization, and a far-future, multi-species, apparently-utopian alien society.
 
Ruthanna Emrys imagines an Earth ravaged by greenhouse heat and extreme weather, primarily governed by a new form of human network - the Watersheds, technologically-enhanced direct democracies organized around protecting and rehabilitating regional water sources. The aliens, known as Ringers, are two species from neighboring planets who've formed a joint society they call Symbiosis, located on habitats forming a Dyson swarm around their star that's lasted a millennium so far. The Rings are home to 5 trillion alien people, and they want us to leave Earth before it's too late and we go extinct. But the Watersheds have done so much good work to repair the world; they're not eager to abandon it.
 
Garden is narrated by Judy, who by chance becomes humanity's first and primary representative to the Ringers. In the Watersheds, gender is a matter of personal choice. Most people identify with their birth gender - but kids are usually raises as nonbinary until they can express a preference, and trans health is as advanced and comprehensive as anyone else's. Judy has a trans wife and a newborn they both breastfeed. They live and co-parent with another couple (a recently transitioned trans guy and his wife) who have a toddler. Judy is on call for unusual sensor readings the night the aliens arrive, and brings her infant with her to investigate. Throughout the book, Judy breastfeeds in a rhythm that matches her child's needs, at times that are often inconvenient to the circumstances. But the Rings are matriarchal, and all diplomatic relations are conducted between nursing mothers, whose kids are present to keep both sides on their best behavior. So by accident, Judy makes a good first impression and becomes the Ringer's chosen human ambassador.
 
The Rings are home to two species. The first are green and look like pill bugs or anklyosaurs. The leader of the delegation, Cytosine, is from this group, as are half her crew / family. Her cross-species brother, Rhamentin, is from the second group, are red and furry and ten-legged, with no heads, but eyes and mouths on their knee joints. The Rings have encountered radio signals from three other industrial species, but always arrived too late, after they'd driven themselves extinct. They're thrilled to find humans alive, and also feel like 'saving' us by evacuating the planet is urgent.
 
The Watersheds use a network that's like 50% Reddit - with users' comments and votes weighted by their expertise in the subject at hand, allowing for quick and informed democratic / consensus decisions - and like 50% Internet of Things - with the natural world covered in sensors for environmental monitoring, and all manufactured objects tagged so their supply chain and carbon footprint can be tracked and minimized. The network algorithms are also supposed to give weight to values that the Watersheds agree on, but might not always act on without automated reminders. In addition there's vestigial nation states, whose governments don't seem to do much or have much power, and the remaining corporations.
 
What are called corporations in Garden's time are like, the descendants of the old billionaires and their entourages who fled to private, artificial islands when society collapsed. They do still manufacture some goods, and plot to get capitalism up and running again, but they're more like aristocratic estates than like companies of today.
 
Eventually we learn that for corporate citizens, one's actual gender identity is a wholly private matter. Gender as it is performed in public is truly a performance, a move in a status game meant to advance one's rank. They have six binary genders - prince and princess to demonstrate wealth, butch and femme for romance and seduction, and obre and tania (I'd guess named for Oberon and Titania) for asserting power and dominance. They have one nonbinary gender for people not adopting any of those roles, and another used to talk about a person whose current public gender is unknown. Like in the Watersheds, corporate citizens seem to use polycules for child-rearing, but only people at a certain level in the hierarchy are allowed to form households and have children.
 
Garden is as much about the future of gender and sexuality as it is about the future of political and economic organization, with the Watersheds resembling the success of leftist, communitarian ideals, and the corporations looking more libertarian, with self as private, public life as competition, diversity without equality, culture as costume. The Ringers believe in female power, and don't really think about gender separately from biological sex until they encounter the idea on Earth. Cytosine is annoyed that Judy won't tell her exactly who birthed her family's two children, and is scandalized when another Ringer picks up a they/them pronoun badge at the neighborhood party.
 
So, the Ringers arrive and make their offer to 'rescue' humanity, and are kind of shocked when Judy and her Watershed are less than enthusiastic. But what I like about Judy as a character is that she wants to find common ground and cooperate, not to 'win.' She also fully believes in networked decision-making, and is extremely reluctant to elevate herself or trust her sole judgment.
 
Unfortunately for her, the network crashes very early on, and remains in partial disrepair thereafter. The Watersheds suspect corporate sabotage, while the corporations suggest they should buy better equipment. The ways the network struggles closely mirror contemporary problems with social media. Like Arkady Martine did in A Memory Called Empire, Emrys makes the curious decision to introduce us to a character who starts the book with other voices in her head, then, before the reader has really had a chance to understand that, suddenly deprives the character of their internal support and forces her to become more of an individual - and sets us up to spend the rest of the book dealing with that loss.
 
After their initial meeting the Ringers visit Judy's house and neighborhood. NASA shows up to represent the US, and representatives from the corporations show up too. Cytosine wants to build an antenna to call for backup. There's a diplomatic mission to one of the corporate artificial islands. The antenna is built. A hurricane strikes. Passover is celebrated. All throughout, the characters wrestle with each others' philosophies, and with how to persuade people who have competing material interests to find a way to compromise instead of seizing everything they want. The beginning is a bit awkward somehow, but things really get cooking when we visit the corporate island, and Emrys keeps ratcheting up the social tension until we finally reach a resolution at the end. A lot of this book is characters talking in increasingly interesting locations. There's not just conflict, but also surprising alliances, friendships, even romance.
 
A Half-Built Garden was recommended to me by a friend at Underground Books, and I'm happy to recommend it in turn.

Thursday, October 31, 2024

Heroes Reborn

 
 
Heroes Reborn
America's Mightiest Heroes
2021
 
 
Heroes Reborn is a Marvel Comics miniseries in which something is wrong with reality, in the tradition of Marvel's Age of Apocalypse and Age of Ultron, or DC's  Flashpoint or The Nail.
 
This time around, someone has changed history to prevent the Avengers from ever forming, and meanwhile, the world, or at least America, is being protected by Marvel's equivalent of the Justice League - Hyperion, Nighthawk, The Blur, Dr Spectrum, and Power Princess.
 
We get one issue of introduction, one issue each for the ersatz DC heroes, and then a couple more issues for Marvel's Avengers to re-form, save the day, and restore the reality where they normally exist. Blade is the first person to realize what's wrong, and he spends a few pages at the end of each issue re-assembling - unthawing Captain America, sobering up Thor, locating the hidden Black Panther, etc.
 
Hyperion spends his issue chasing down and recapturing super criminals who escaped the Negative Zone prison, including a Bizarro-like Hulk. He also rescues Peter Parker, who's like his Jimmy Olsen. Nighthawk investigates a breakout at the asylum, fighting mostly Spider-Man villains, plus Bullseye, led by a Green Goblin who acts like the Joker. The Blur goes on a Dr Strange-esque speendrun through the Dark Dimension while fighting a Scarlet Witch who inherited her brother Quicksilver's super speed. Dr Spectrum and his Rainbow Prism go into space and fight a very Lobo-esque Rocket Raccoon. And Power Princess fights a Thor villain while reminiscing about all the other Thor villain's she's killed.
 
For the most part, these heroes are more disturbing than their DC counterparts, in a way that's probably familiar to anyone who's read or watched an of the dozens of dark, gritty, postmodern superhero deconstructions that've come out over the years. Blur is hyperactive, impatient, and has the memory of a goldfish - his superspeed is like a permanent cocaine high. Hyperion is a Christian nationalist. Dr Spectrum projects amoral American supremacy not only internationally, but into space. Power Princess is just relentlessly bloodthirsty. Nighthawk seems basically okay by comparison.
 
Anyway, it turns out that the world is like this because someone made a deal with Mephisto to change history this way, but fortunately simply re-assembling a group called The Avengers significantly weakens the artificial construct, which is fortunate. To win, the Avengers just have to beat their counterparts in a fight, and even though we've seen a half-dozen issues of Hyperion's crew making mince-meat out of ultra villains who combine the powers of several ordinary Marvel foes, the new, untrained, hastily gathered Avengers win easily due to being the publisher's favorites.
 
As far as Justice League pastiches go, this one is decently fun. It was interesting seeing Marvel characters recast into supporting roles for DC. Reimagining Spider-Man foes as Batman villains was probably the best version of this. Blur's alienation simply due to the nature of his power, rather than because he's an authoritarian, was probably the most interesting critical take. Each issue had its own writers and artists, and James Stokoe's visuals in the Dr Spectrum issue stood out as interesting and unique among the others.

Tuesday, October 29, 2024

The Butcher of the Forest

 
 
The Butcher of the Forest
by Premee Mohamed
2024
 
 
The Butcher of the Forest is a dark fantasy novella, a fairy tale so grim that it slides into horror. Author Premee Mohamed has delivered the literary equivalent of the filmmaker's 'tight ninety' - a book that is taut, lean, and well-edited, where every scene advances the story, and every bit of action feels 'right' and appropriate and inevitable. This book is both excellent and economical, and has a literary heft that belies its slim size and its clear, readable prose.
 
From the moment Veris is awoken in the night by armored guards who drag her, in her nightgown, to a carriage to see the Tyrant who rules her village and all the surrounding lands, you know that things are going to go badly for her. And when the Tyrant himself tells her that his two children have wandered out of the palace and disappeared into the Woods, a cursed forest that absolutely no one - except Veris - has ever returned from alive, when the Tyrant tells her to go back in, and to do the impossible by returning with his children, and to do it all in a day or he'll slaughter her entire village as punishment, when that happens you know this is not going to be a story with a happy ending. The only questions are what will go wrong, and how bad will the consequences be? I was fully prepared, for example, for Veris to be successful but too late, and to come home to a village burned to the ground.
 
The edge of the woods are safe, but inside the mortal woods are another, different, otherworldly woods, and there's no obvious barrier or way of knowing when you've crossed from one to the other ... except until after you've gone too far. There are beings that live in the woods, that are sort of like people, but also very, very strange. Mohamed hasn't written any elves or faeries, nothing so safe or recognizable. Nothing with a name, except the unicorn, who's the most monstrous thing in there.
 
More than anything else, Mohamed's treatment of magic and supernatural creatures reminds me of SM Wheeler's novel Sea Change, which isn't even a helpful comparison, because hardly anyone else has heard of it or read it. But what I mean is that all the creatures of the forest are weird, and powerful, and dangerous, and Veris and the kids, when she finds them, are achingly vulnerable, nearly helpless, except for what they can get by being polite, and clever, and quick. But if something from the forest catches you, and it has you by rights of you breaking a rule - no cutting wood, no spilling blood, all deals will be unfair, no cheating or arguing or else they become unfairer still - there's nothing you can do, no way to fight, no way to win by strength.
 
So, Veris enters the woods. Through trials and by her own wit and determination, she finds the kids, and through more trials and hardships she leads them back toward the edge of the forest, back to reality, and their home, the castle of the Tyrant, as the day wanes, and time runs out, and you know it won't be quite that easy or straightforward... Time maybe passes differently in the forest, but Mohamed skillfully takes from morning to afternoon through a long evening into the night, without ever stating the phase of the day, just with the mood and the colors and the light. It's just one of many impressive things about what she's written here.
 
Along the way, we learn a bit about Veris and her village, about the Tyrant, how he fights, how he wins and conquers, about what happened to Veris when he first arrived, and she was just a girl, and her parents were still living, about why she came into the cursed forest the first time, before she knew she'd become a legend by making it back out. There's not a lot of worldbuilding here, but as with everything else in this jewelbox of a book, there's the right amount, there's just enough. We learn just enough about the cruel logic of the woods and its denizens, see just enough adventure as Veris passes through, see just enough of flashbacks and of the wider world.
 
This is a good one. You might give it a miss, if you think it's too dark. But if you like this sort of fantasy, combining realistic politics of conquest with unsettling and uncanny glimpses of the supernatural, this is an easy and rewarding pick.

Monday, October 21, 2024

The Best American Comics 2016

 

Best American Comics 2016
edited by Roz Chast
2016
 
 
The Best American Comics 2016 was edited by Roz Chast, who's probably best known for her cartoons in The New Yorker.
 
Chris Ware is back in this volume, and Gilbert Hernandez with a non Love & Rockets project. There's no R Crumb, but Drew Friedman has a comic about what a big influence Crumb was on him, including the couple times they met. Joe Sacco has a fictional comic about surveillance via our digital footprint instead of his usual reporting. There's actually almost no graphic journalism this time; nearly all the nonfiction comics are memoir. There's a lot of memoir! Ben Katchor shows up again with more comics about fictional trends in city life. And Kate Beaton got another batch of Hark! A Vagrant comics included.
 
Two comics I recognized from seeing them in bookstores this time are Lynda Barry's Syllabus, about teaching art to college students, and Cece Bell's El Deafo, about growing up hearing impaired after catching a nasty virus as a toddler.
 
There's always a challenge in these collections, posed by the very different lengths of the included comics. Artists who work in very short format can almost disappear among the longer works, though including multiple examples can help. For longer works, the editor has to decide whether to include the whole thing, and if not, how long the excerpt should be. Too short, and the reader doesn't really get a fair sample. Too long, and it dominates the collection, drowning out everything else.
 
I feel like Chast mostly erred on the long side, giving 15-25 pages to a number of works. El Deafo got 33. At the same time, a few people felt like their excerpt cut off short, before I got a chance to see their worth. Lots of the entries were only 2 or 4 pages.
 
So while I liked The Corpse, the Ghost, and the Hollow-Weenie by Casanova Frankenstein and Adults Only by Lance Ward, both graphic memoirs by troubled men struggling with low-wage jobs, tempestuous romantic relationships, and serious concerns about their sexuality - it's hard for me to think that my preference wasn't influenced by Chast's thumb on the scale. They got like 10 times as many pages to impress me, and I'm sure that helped.

Thursday, October 17, 2024

Genesis

 
 
Genesis
The Evolution of Biology
by Jan Sapp
2003 
 
 
My reading this month got off to kind of a slow start because I was finishing kind of a heavier text, Genesis: The Evolution of Biology by Jan Sapp, which is both a history and a historiography, a look at how others have told this same history, of the science of biology, from the Lamarck and Darwin, through Mendel, and up to the start of the 21st century.
 
Along the way, Sapp describes key experiments and explains the prevailing consensus that governed various eras of research. He tells us what biologists thought, and how they came to be convinced of it, again and again, as the way they understood the natural world changed over the course of about 150 years. He notes major disagreements and competing paradigms alongside times of scientific consensus, and gives a lot of attention to why biologists believed various things, and how they sought to convince one another, both with empirical evidence, and with stories told to one another about other scientists. Sapp looks at not only how scientific ideas changed, but how the reputations and the accounts shared about important scientists changed, as their role in the history of the discipline got reimagined in light of current beliefs.
 
Sapp divides his book into four sections, and the two longest are about Darwinian evolution and Mendelian genetics. Those were also the two sections where I was already most familiar with the popular, textbook version of the history, and so probably the sections that were easiest to read and that I felt like I got the most out of. The other two sections - about cell biology between Darwin and Mendel, and about the search for a molecular basis for genes after Mendel, plus all the discoveries that became possible once we found DNA - were more new to me, so I was introduced to a lot of ideas, but Sapp's approach makes Genesis not the ideal format for a novice learner.
 
Sapp gives Darwin credit for the thoroughness and quality of his research. The idea that species change over time and new species emerge due to evolution was already a hypothesis by Darwin's time. One thing he provided was a mechanism, natural selection, that would provide a reason why evolution occurs - an idea he got while thinking about Malthus. In turn, social theorists later used Darwin to justify domestic inequality and international colonialism as necessary forms of competition. Throughout the book, I was struck by how conservative (and often racist) biologists have been whenever they've talked about politics. Darwin himself was probably a Social Darwinist too.
 
The other thing Darwin's work provided was a lot of meticulous evidence, combining paleontology and field biology. One of the biggest changes he proposed was that the traits individual are real while 'species' are just statistical averages, as opposed to the older Aristotelian idea that each species had an set ideal form with individuals exhibiting variations due to imperfection. Darwin specifically thought that mutations that gave advantages were the main cause of speciation. By the mid-20th century, the consensus was that each species contains a lot of variation, and that geographic isolation is the main cause of the formation of new species, as each population randomly ends up with a different mix of those variant genes, which then diverge further when they can't remix by interbreeding.
 
Cell theory came later. It holds that cells are the basic unit of life - they're the simplest, smallest thing that can truly be said to be 'alive,' and every living thing is made up of cells. It also holds that every cell that exists came from the division of an earlier cell. (Sapp doesn't say, but it seems to me that you have to believe in evolution to accept that.) Cell biologists wondered how genetically identical cells, all born from the same egg cell, could give rise to all the differentiated tissues of the human body. For generations, they believed it was the cytoplasmic structure of the cell, not the genes in the nucleus, that was responsible for successful cell division. That was another thing I noticed - scientists arguing that their specific object of study was the single most important thing, the ultimate cause that everything else followed from.
 
Amazingly, to me at least, biologists theorized 'genes' as things that hold and transmit information before they knew any of the physical basis of genetics. A gene was a tiny little black box for a long time before anyone knew what it was made of or how it worked. Which reminds me, at least, of some of the black box concepts in contemporary physics, like dark matter.
 
Mendel is remembered as a virtual hermit, a monk who conducted experiments on pea plants and discovered dominant and recessive genes, only to be ignored at the time and forgotten until he was rediscovered much later. Sapp notes that Mendel was a Lamarckian, and though a monk, he was 'isolated' by the dominance of Darwinism, not because he was at a monastery instead of a university. And he was 'rediscovered' by two competing scientists doing lit reviews only after they'd both independently replicated Mendel's findings. Both were happy to credit the dead guy rather than let their living rival get the glory, but if I understand correctly, we'd still have the finding even if Mendel had never published at all.
 
The last section, about molecular biology, which uses methods borrowed from chemistry and physics to understand what's going on inside cells at the level of proteins, enzymes, and acids, including DNA and RNA. Sapp gives a chapter to the discovery of the double helix, but spends more time on the revolutionary discoveries enabled by these techniques, including figuring out how genes actually cause anything to happen, sequencing the human genome, and a whole host of discoveries made by finally expanding away from mostly studying plants and animals to paying a lot more attention to bacteria.
 
The study of microbial life is really fascinating to me. It was sequencing bacterial genes that revealed the existence of the archaea, extremophiles that thrive in Earth's least hospitable environments; that proved lateral gene transfer; that showed that eukaryotes came into existence when certain bacteria started living inside other cells as permanent internal symbionts, eventually becoming our mitochondria and plants' chloroplasts; and that showed the importance of bacterial and fungal symbionts in the microbiome of every multicellular organism. That last idea really was ignored! Someone thought of it in 1918, and Sapp goes on for about 2-3 pages showing all the times someone else reconsidered the hypothesis and dismissed it, only for it to become orthodoxy 80 years later.
 
I feel like I've had a good overview of the major discoveries and successive theories of the science of biology. I also feel like this was maybe not the best way for me, a non-expert, to try learning these things. I would've gotten more out of Genesis if I were already more familiar with that history, and using Sapp to supplement and enrich my existing knowledge.

Friday, September 27, 2024

Raven Girl

 
 
Raven Girl
by Audrey Niffenegger
2013
 
 
Although she's best known for The Time Traveler's Wife, most of Audrey Niffenegger's books are more like Raven Girl - shorter illustrated books, that tell strange fairytale-like stories, blending hope and sadness, supernatural romance with realistic concerns.
 
Raven Girl is about the daughter of a postman and a raven who fell in love. She's born from an egg and has hollow bones, but otherwise looks human. She can read and write, but can't speak, and she longs to fly, she feels there's an innate wrongness with her body because she can't.
 
The raven girl grows up and goes to college. She catches the attention of a boy - I wouldn't go so far as to say she actually meets him, at least not for awhile - who has a crush on her from afar, who thinks he knows what's best for her, and who, like so many boys, is willing to commit acts of violence that he tells himself are for her benefit, although I'm getting ahead of myself.
 
At college, the raven girl also meets a biology professor, a plastic surgeon who performs rather outré surgeries for people who want them. He listens when she tells her about her body dysmorphia, and he's willing to try to replace her arms with giant raven wings if she thinks that will reduce her discomfort in her own skin, although he warns her, they might not be fully functional, and she might never fly.
 
Yes, that means Raven Girl is kind of a fantastical transgender allegory - something I had no idea of when I picked it up, solely on the basis of the author's other works and the cover art - and a shockingly good one at that.
 
Often, when scifi or fantasy stories include trans-like characters, they can use technology or magic to fully and completely become a cis-gender person in a way that avoids the way that real-world bodily changes are slow, partial, incomplete, painful, the way that you can change your body's future but not its past, that you can become a palimpsest but never a blank page. The surgical intervention in Raven Girl is much more like reality than it is like magic.
 
I'm also usually very hesitant about metaphors that relate being transgender to feeling like another animal species. I think these comparisons are often made in bad faith, and are used to belittle the transgender experience by making it sound akin to young children being unable to distinguish their imaginative dress-up play from adult decision-making. (The kids' book Fox the Tiger for example, reads to me like it's trying to convince trans kids that it's okay to play at being another gender as a game, but that after the costumes come off, Fox will always still be a fox and will never really be a tiger.)
 
I worry that even good-faith animal metaphors might be written from a place of ignorance, or might be too easily taken up and re-used in bad faith. But again, Raven Girl is thoughtful an emotionally realistic in a way that lets its metaphor capture something real.
 
So - the raven girl sets to work with the surgeon. The boy who likes her from afar tries to stop her, because he refuses to distinguish what he wants for her and what she wants for herself, and he manages to cause some harm. The raven girl's parents are surprised, but still love and accept her. And other ravens, now that her wings help them to see what's inside her, accept her too.

I'm very impressed with what Niffenegger has managed to create here!

Monday, September 23, 2024

Paintings of Japan Autumn & Paintings of Japan Spring


 
Paintings of Japan - Autumn
by Angela Pan
adapted from the zine 21 Days in Japan by Angela Pan 
2019, reprinted 2023
 
Paintings of Japan - Spring
by Angela Pan
2023
 
 
Paintings of Japan - Autumn and Paintings of Japan - Spring are a pair of art books by Angela Pan about two trips she took to Japan in 2019 and 2022. Autumn is an expanded reprinting of Pan's earlier art zine 21 Days in Japan, and Spring is wholly new. On both trips, she was based in Tokyo, and took additional day-trips by train.
 
In each book, Pan pairs essays about each site with a series of paintings she made there. Mount Fuji and historic Kyoto get plenty of space in both. Spring also features a lot of cherry blossoms. Each book is only about 40 pages long, so while these are bigger than zines, they're still quick reads.

Pan paints in acrylics. Her art is bright and colorful with lots of pinks and oranges, blues and purples. I felt like I noticed some improvement over the two books. The images in Spring seem a both tighter and more detailed than the ones in Autumn.

On the other hand, the art in Autumn seems a bit more varied and experimental. Pan includes images of food, people and cats she saw, and even inserts herself into some scenes. In Spring she focuses exclusively on cityscapes and broader landscapes. Those are the most common images in Autumn too, but not the only ones. Perhaps Pan's refinement of her technique has included a conscious decision to restrict her subject matter and focus on the larger scale. Or perhaps her goal of viewing the cherry blossoms on that trip made her want to give all her attention to the landscapes.

Friday, September 20, 2024

City of Folding Faces

 
 
City of Folding Faces
by Jayinee Basu
2019
 
 
City of Folding Faces is a literary scifi novel set in the near future. It introduces us to kind of a shocking new technology, one that seemingly redefines what it means to be human, and shows us, on an intimate scale, a microcosm of how that technology affects society. Author Jayinee Basu starts with a very high-concept premise, but then allows its consequences to play out in the everyday lives of a dating couple.
 
The future tech that drives the action in City is known colloquially as Roulette, a machine and a process housed in a building called the Casino. We do eventually learn was Roulette was intended to be, but initially, it seems like a technology without a purpose, its capital-D Disruptive effects foisted off on society without regard for its consequences basically just because it exists, and having invented it, the corporation that owns it can't just not release it. (Or rather, they could, but they're not willing to, because the profits go to them, and the problems go to everyone else.)
 
So, Roulette is described as a game. You wager money, you step in the booth, some time later you emerge and collect your winnings. We're told that the larger the wager, the bigger the payout, and the shorter your time inside. We're told that the median time within is 3 weeks, but it can be months, possibly years. Roulette works like a Star Trek transporter, but with a shocking lag time between when you dematerialize and when you reappear. In between, something happens to your consciousness, although no one seems to be able to say what. When people reappear, they're physically the same but mentally and emotionally transformed.
 
This isn't really gambling, not in any traditional sense. It's like a carnival ride that maims its riders, a virtual reality game that inflicts disabling brain damage on everyone who plays it. By all rights, the Casino should be seen as a disreputable menace; Roulette held on par with commercial suicide booths.
 
The people who emerge are called 'Ruga,' and they're a new breed of humanity. They struggle to resume their former lives, many unable to relate to their friends and loved ones, or unable to hold jobs, or both. Ruga people experience their senses and emotions heightened to an overwhelming, almost unbearable degree, they lose some or all of their memories, and to form new memories, they have to discover a new way to encode information for themselves.
 
Many Ruga feel an unbearable bodily dysphoria related to their new emotions, an inability to express themselves with their old faces and voices. Fortunately, the Casino also sells a surgery that allows the facial and vocal muscles to wrinkle and fold in a much more finely-controlled way. 'Ruga,' I assume, comes from the word 'rugose,' which means wrinkly.
 
Roulette is a technology that it's easy to imagine appearing in one of Iain M Banks's Culture novels, or maybe on an episode of Star Trek. But it would be used very differently in those stories than it is here. Basu uses Roulette as a kind of inciting incident for her domestic drama, then drops us into it halfway through, when everything is falling apart.
 
Mara is one of the Ruga, and the book opens with her receiving the surgery that will let her face express her new emotions. What happened before the beginning is that Mara and her long term boyfriend Arlo moved cross-country for Arlo's work as a biologist. While Arlo spent all his time in the lab, Mara decompensated. She never made new friends, never found a new job, never got used to the new city. She and Arlo fought often. Eventually, Mara gave up on her life and played Roulette in the Casino, though afterward she can no longer remember exactly why. Instead of solving her problems, becoming Ruga initially worsens them. She stops dressing or feeding herself, and spends all day trying to relearn how to form memories and endure her emotions. The surgery is kind of a last resort.
 
So the novel starts with Mara finally able to crumple and wrinkle her face in ways that only other Ruga can understand. From Mara's perspective, it's a success. Able to express her emotions again, she no longer feels so overwhelmed by them, and by building nests and cages out of wires and found objects, she's able to create a model of her own mind that functions as a diary, so she finally has a some help holding onto her memories. From Arlo's perspective, it's a failure, because his girlfriend still can't leave the house or function socially, and he can't interpret her new expressions.
 
Mara spends the book working on her healing process, including, at one point, moving into a group home with other Ruga, helpfully sponsored by the Casino. Arlo spends the book deciding if he wants to stay with Mara, or if the grass might be greener with his attractive coworker Hanne. I don't know if he could've hidden his cheating from anyone; but he certainly can't hide it from an emotionally hyper-aware Ruga woman. Mara is partially motivated by her desire to repair her relationship. She wants to win Arlo back, and never considers breaking up with him, even when she moves out, although I sort of think she should.
 
Interwoven through Mara and Arlo's story are various media accounts of the effects of Roulette on society - commercials, news reports, daytime talk shows, press releases by scientists. We also check in on some workers for the Casino corporation, including the person who runs the group home. A lot of what we learn about Roulette comes through these interludes, including the story of how it was invented. And if you thought it sounded like irresponsible capitalism run amok in its present form, wait til you learn what it was supposed to do, and how they hoped to make money from it! This part reminded me of a similar revelation about the planetary AI in the show Mrs Davis.
 
These events of City of Folding Faces are mundane, basically ordinary, but they're consequential for the people involved. In Roulette, Basu has a powerful metaphor, and one that's flexible enough to remind you of many possible technological innovations. The relationship problems Mara and Arlo face are highly specific, but also recognizable as similar to a number of real-world difficulties couples might have.